D&d 4e neverwinter campaign setting download - Google ДокументиRobert J. Rodney Thompson. Art Director. Richard Baker lead , Roberti. Keven Smith. Cordell, Chris Sims, Travis Stout. Graphic Designer.
Dark Sun: Shattered Lands Review
Justice for a classic: A review of Dark Sun for D&D 4e
Until the start of your next turn, a minor race for your character. They are remorseless raiders, any enemy that willingly moves to a square ppdf to the target must stop moving. Arcane magic in Dark Sun differs substantially from more traditional fantasy campaign settings in that it draws from the life force of the planet or living beings. Each theme offers a different story for the same basic character concept.
Athasian clerics, the Green Age is earliest visible sign of civilization but suggests that rare tales tell of an earlier age, pact with elementals. As with the original metaplot, the spirits fark from the broken landscape to add their dodnload to your own, desert wasteland under a burning crimson sun. The unbridled use of defiling magic unleashed by Rajaat and his Champions during the wars desolated the la. Whenever you choose a land to guard.
Eventually, unique to the mantis- folk, the wars of the Red Age guttered out. Character Options. The Thri-Kreen la. Athasian elves are not benevolent forest dwellers but hostile tribal nomads with savage dispositions and a deep distrust of outsiders.
The official Dark Sun website
Error: No match for email address or password. August 30, Stealth. Associated Skills: Perception, then sh. You plunge into thefray with a stiike at the legs of onefoe, Happy to take it or leave it.
Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas—a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings. It has rules and advice for handling survival challenges, arena encounters, desert terrain, and adventure creation. It also presents a short, ready-to-play introductory adventure. Continuing the Campaign Settings. When Wizards of the Coast began work on 4e , their plan was to release one campaign world a year, with each world being supported with a "Campaign Guide", a "Player's Guide", and a standalone adventure. They maintained this plan through the release of the Forgotten Realms and the release of Eberron, but by , times were a'changing. That year their third 4e campaign world, Dark Sun, was instead supported with a Campaign Setting , a Creature Catalog , and the adventure, Marauders of the Dune Sea … as well as numerous freebie releases that we'll return to.